![]() ![]() Remove all files matching patterns bac*.pex, pf_bac*.pex, qf_bac*.pex, and sf_bac*.pex from data\scripts You probably have the loose scripts from the original version of BAC still lying around. The Hammerheart quest is starting but then nothing happens / Errors in papyrus.log like "Error: Property Cows not found on bac_actor. Make sure you have the correct version of ZaZ installed (see above) Enable face tats and make sure you have enough tat slots available on all body parts Even if you don't have SlaveTats installed, that's where the tat textures are locatedĬheck data\SKSE\Plugins\nioverride.ini. The tats are not appearing/partially appearing/body is blueĬheck your slavetats folder unter data\textures\actors\character\SlaveTats\bac. To all those people already quoted in Being a Cowīeastess_Beast_Sneak_noEsp.7z: Sneak Animations on all fours originally from Beastess mod, just hkx files, no esp needed. SlaveTats (will not be used by this mod but the cow tats are made available for for the original mod and the for the milk pump activation code during for the awesome ears and udders and whatever else is to come Sexlab Inflation Framework (some things are not available if not found) Schlongs of Skyrim (to query for some sex partner attributes regarding one mutation, if not available, this mutation will only work with creatures) Quad2Core's inventory functions (makes the single transformation processing much faster and thus immersive) MilkMod Economy (BAC can be installed without MME but will not start) There are some small quests to find out about your fate. It requires MilkMod Economy and starts the transformation around the time when the first milking occurs. It won't work well on non humanoid races and it supports custom races with some attention from your side. Also, new meshes have been introduced thanks to what is this about? Well, its a bovine transformation mod for female characters. Since then I added some content - mostly mutations - and cleaned up the quests (thanks to for the milk pump activation code). Some years ago he has stopped working on it and I started making some changes on my own and rewriting most of the base scripts to significantly decrease script load and CTD rate. This mod is a partial redevelopment of Being a Cow by to whom we owe the base version and most of the ideas. ![]()
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